;
; Definition file of d3dx10_35.dll
; Automatic generated by gendef
; written by Kai Tietz 2008
;
LIBRARY "d3dx10_35.dll"
EXPORTS
D3DX10CreateThreadPump@12
D3DX10CheckVersion@8
D3DX10CompileFromFileA@44
D3DX10CompileFromFileW@44
D3DX10CompileFromMemory@52
D3DX10CompileFromResourceA@52
D3DX10CompileFromResourceW@52
D3DX10ComputeNormalMap@20
D3DX10CreateAsyncCompilerProcessor@40
D3DX10CreateAsyncEffectCreateProcessor@40
D3DX10CreateAsyncEffectPoolCreateProcessor@36
D3DX10CreateAsyncFileLoaderA@8
D3DX10CreateAsyncFileLoaderW@8
D3DX10CreateAsyncMemoryLoader@12
D3DX10CreateAsyncResourceLoaderA@12
D3DX10CreateAsyncResourceLoaderW@12
D3DX10CreateAsyncShaderPreprocessProcessor@24
D3DX10CreateAsyncShaderResourceViewProcessor@12
D3DX10CreateAsyncTextureInfoProcessor@8
D3DX10CreateAsyncTextureProcessor@12
D3DX10CreateDevice@20
D3DX10CreateDeviceAndSwapChain@28
D3DX10CreateEffectFromFileA@48
D3DX10CreateEffectFromFileW@48
D3DX10CreateEffectFromMemory@56
D3DX10CreateEffectFromResourceA@56
D3DX10CreateEffectFromResourceW@56
D3DX10CreateEffectPoolFromFileA@44
D3DX10CreateEffectPoolFromFileW@44
D3DX10CreateEffectPoolFromMemory@52
D3DX10CreateEffectPoolFromResourceA@52
D3DX10CreateEffectPoolFromResourceW@52
D3DX10CreateFontA@48
D3DX10CreateFontIndirectA@12
D3DX10CreateFontIndirectW@12
D3DX10CreateFontW@48
D3DX10CreateMesh@32
D3DX10CreateShaderResourceViewFromFileA@24
D3DX10CreateShaderResourceViewFromFileW@24
D3DX10CreateShaderResourceViewFromMemory@28
D3DX10CreateShaderResourceViewFromResourceA@28
D3DX10CreateShaderResourceViewFromResourceW@28
D3DX10CreateSkinInfo@4
D3DX10CreateSprite@12
D3DX10CreateTextureFromFileA@24
D3DX10CreateTextureFromFileW@24
D3DX10CreateTextureFromMemory@28
D3DX10CreateTextureFromResourceA@28
D3DX10CreateTextureFromResourceW@28
D3DX10DisassembleEffect@12
D3DX10DisassembleShader@20
D3DX10FilterTexture@12
D3DX10GetDriverLevel@4
D3DX10GetFeatureLevel1@8
D3DX10GetImageInfoFromFileA@16
D3DX10GetImageInfoFromFileW@16
D3DX10GetImageInfoFromMemory@20
D3DX10GetImageInfoFromResourceA@20
D3DX10GetImageInfoFromResourceW@20
D3DX10LoadTextureFromTexture@12
D3DX10PreprocessShaderFromFileA@28
D3DX10PreprocessShaderFromFileW@28
D3DX10PreprocessShaderFromMemory@36
D3DX10PreprocessShaderFromResourceA@36
D3DX10PreprocessShaderFromResourceW@36
D3DX10ReflectShader@12
D3DX10SHProjectCubeMap@20
D3DX10SaveTextureToFileA@12
D3DX10SaveTextureToFileW@12
D3DX10SaveTextureToMemory@16
D3DX10UnsetAllDeviceObjects@4
D3DXBoxBoundProbe@16
D3DXColorAdjustContrast@12
D3DXColorAdjustSaturation@12
D3DXComputeBoundingBox@20
D3DXComputeBoundingSphere@20
D3DXCpuOptimizations@4
D3DXCreateMatrixStack@8
D3DXFloat16To32Array@12
D3DXFloat32To16Array@12
D3DXFresnelTerm@8
D3DXIntersectTri@32
D3DXMatrixAffineTransformation2D@20
D3DXMatrixAffineTransformation@20
D3DXMatrixDecompose@16
D3DXMatrixDeterminant@4
D3DXMatrixInverse@12
D3DXMatrixLookAtLH@16
D3DXMatrixLookAtRH@16
D3DXMatrixMultiply@12
D3DXMatrixMultiplyTranspose@12
D3DXMatrixOrthoLH@20
D3DXMatrixOrthoOffCenterLH@28
D3DXMatrixOrthoOffCenterRH@28
D3DXMatrixOrthoRH@20
D3DXMatrixPerspectiveFovLH@20
D3DXMatrixPerspectiveFovRH@20
D3DXMatrixPerspectiveLH@20
D3DXMatrixPerspectiveOffCenterLH@28
D3DXMatrixPerspectiveOffCenterRH@28
D3DXMatrixPerspectiveRH@20
D3DXMatrixReflect@8
D3DXMatrixRotationAxis@12
D3DXMatrixRotationQuaternion@8
D3DXMatrixRotationX@8
D3DXMatrixRotationY@8
D3DXMatrixRotationYawPitchRoll@16
D3DXMatrixRotationZ@8
D3DXMatrixScaling@16
D3DXMatrixShadow@12
D3DXMatrixTransformation2D@28
D3DXMatrixTransformation@28
D3DXMatrixTranslation@16
D3DXMatrixTranspose@8
D3DXPlaneFromPointNormal@12
D3DXPlaneFromPoints@16
D3DXPlaneIntersectLine@16
D3DXPlaneNormalize@8
D3DXPlaneTransform@12
D3DXPlaneTransformArray@24 
D3DXQuaternionBaryCentric@24
D3DXQuaternionExp@8
D3DXQuaternionInverse@8
D3DXQuaternionLn@8
D3DXQuaternionMultiply@12
D3DXQuaternionNormalize@8
D3DXQuaternionRotationAxis@12
D3DXQuaternionRotationMatrix@8
D3DXQuaternionRotationYawPitchRoll@16
D3DXQuaternionSlerp@16
D3DXQuaternionSquad@24
D3DXQuaternionSquadSetup@28
D3DXQuaternionToAxisAngle@12
D3DXSHAdd@16
D3DXSHDot@12
D3DXSHEvalConeLight@36
D3DXSHEvalDirection@12
D3DXSHEvalDirectionalLight@32
D3DXSHEvalHemisphereLight@52
D3DXSHEvalSphericalLight@36
D3DXSHMultiply2@12
D3DXSHMultiply3@12
D3DXSHMultiply4@12
D3DXSHMultiply5@12
D3DXSHMultiply6@12
D3DXSHRotate@16
D3DXSHRotateZ@16
D3DXSHScale@16
D3DXSphereBoundProbe@16
D3DXVec2BaryCentric@24
D3DXVec2CatmullRom@24
D3DXVec2Hermite@24
D3DXVec2Normalize@8
D3DXVec2Transform@12
D3DXVec2TransformArray@24
D3DXVec2TransformCoord@12
D3DXVec2TransformCoordArray@24
D3DXVec2TransformNormal@12
D3DXVec2TransformNormalArray@24
D3DXVec3BaryCentric@24
D3DXVec3CatmullRom@24
D3DXVec3Hermite@24
D3DXVec3Normalize@8
D3DXVec3Project@24
D3DXVec3ProjectArray@36
D3DXVec3Transform@12
D3DXVec3TransformArray@24
D3DXVec3TransformCoord@12
D3DXVec3TransformCoordArray@24
D3DXVec3TransformNormal@12
D3DXVec3TransformNormalArray@24
D3DXVec3Unproject@24
D3DXVec3UnprojectArray@36
D3DXVec4BaryCentric@24
D3DXVec4CatmullRom@24
D3DXVec4Cross@16
D3DXVec4Hermite@24
D3DXVec4Normalize@8
D3DXVec4Transform@12
D3DXVec4TransformArray@24
